Nowhen
A city of eight ships lashed together at the end of time. Coddiwomple, Thornwick, and Grimwire are three of them.
More to come.
A floating school, a city at the end of time, and snow that falls when someone changes the past.
All artwork on this page is concept art — samples, not final illustrations. Each piece is credited to its artist in the corner. Artwork is hand drawn and colored, and may be AI assisted, edited, or cropped.
A city of eight ships lashed together at the end of time. Coddiwomple, Thornwick, and Grimwire are three of them.
More to come.
Schools
Unschool of the Eastern Dregs — eight ships' worth of salvage lashed together, dead brown vines and a cracked gold sign snapped in half and mended with rope and green tape. No uniform. Head: Jinglebeard. Its witch is Widow. The smallest and most crooked of the three, and it opens on the first of September.
Unschool of the Southern Drifts — a flying cathedral of stone and stained glass, thorned vines up its sides, a golden bell under the middle tower. Blue jackets; ship the Garden Envy. General: Captain Horny Gold. Its witch is Weddy. The rich school: three championships running.
Unschool of the Western Willows — a crimson forge ship, steel pipes and golden gears behind a glass underside, its name blowtorched into a metal plate. Red jackets; ship the Grimwire Express. General: Captain William Dampier. Where the best Wrights go.
School supplies
A deck of cards, and the weapon of choice for anyone with a pirate in the family. Commonly used by Strikers.
Extremely dirty. Dwarfolk swear that's on purpose. Commonly used by Tanks.
An old one. The whole tool of a Wright, if the Wright is good enough. Commonly used by Wrights.
It says FEED ME. Something has already been taking it at its word. Commonly used by Doctors.
Airships
Coddiwomple, Thornwick, and Grimwire are each an airship in their own right, lashed into the city of Nowhen. Thornwick's is the Garden Envy; Grimwire's is the Grimwire Express.
Widow's ship. A patched, sand-crusted hull, one warm window, and a rope that hangs from her bow down to wherever she needs it to reach.
The ship that carries new students to Coddiwomple every September — a witch at the wheel, a porthole for every passenger, and luggage roped to the roof.
The biggest ship in Nowhen. The LAW keeps order in the city, and its flagship is a floating courthouse with cannons — white and navy, a crossed-gavels crest on the bow, and a cage on a chain for anyone it decides has earned one.
Car-sized and personalized for everyday use — fin sails, a spiral prow, and just enough room for one pilot and a passenger.
A stout, round-bellied ship with a single bat-wing sail, built more for hauling than for speed.
Companions
A small dragon with ivy whiskers, sandy feet, and crooked glasses. It lives in books and travels in time, and it loves to eat incorrect history books and pages — which means it always knows what a page used to say.
A boulder that decided to get up and follow you. Mossy on top, crystals at the edges, a sprout growing from its head, and a little bigger every time you look. Slow, steady, and impossible to knock over.
Companions built of brass, bolts, and whatever else they can find. Robots are Botfolk, and Botfolk are not always welcome in Nowhen — so a Robot learns early to be useful. O.K., model AAABX2312, carries a screwdriver and a great many opinions.
Part whale, part bear, emerald-eyed, with a forked tail. Sky Pandas guide planes and airships home, calm the storms, and keep Sky Pirates away — and they take note of the hearts they see.
The elf in a tie who weighs every fib against every kindness and decides where your name goes on the list.
Say the rhyme, drop a quarter in the coin-slotted lamp, and a fireplace appears out of nowhere. Out marches a tiny Knight in silver with a lantern on his sword, and the shadows fall back.